我们有一个非常成熟的COM dll,我们使用DUnit进行测试.我们最近的一个测试创建了一些线程,并从这些线程测试对象.使用gui前端运行测试时此测试工作正常,但在作为控制台应用程序运行时挂起.这是我们在测试中所拥有的快速伪视图
SetupTest; fThreadRefCount := 0; //number of active threads Thread1 := TMyThread.Create(True); Inc(fThreadRefCount); Thread1.OnTerminate := HandleTerminate; //HandleOnTerminate decrements fThreadRefCount Thread3 := TMyThread.Create(True); Inc(fThreadRefCount); Thread2.OnTerminate := HandleTerminate; //HandleOnTerminate decrements fThreadRefCount Thread3 := TMyThread.Create(True); Inc(fThreadRefCount); Thread3.OnTerminate := HandleTerminate; //HandleOnTerminate decrements fThreadRefCount Thread1.Resume; Thread2.Resume; Thread3.Resume; while fThreadRefCount > 0 do Application.ProcessMessages;
我已经尝试在OnExecute中做任何事情,所以我确定这不是我正在测试的实际代码.在控制台中,fThreadRefCount永远不会减少,而如果我将它作为gui应用程序运行,那很好!
据我所知,OnTerminate事件没有被调用.
解决方法
您需要提供更多数据.
请注意,OnTerminate是通过Synchronize调用的,它需要在某处某处调用CheckSynchronize. Application.ProcessMessages通常会这样做,但是根据VCL的初始化方式,同步机制可能还没有在控制台应用程序中完全连接在一起.
无论如何,这个程序在我的机器上按预期工作:
uses Windows,SysUtils,Classes,Forms;
var
threadCount: Integer;
type
TMyThread = class(TThread)
public
procedure Execute; override;
class procedure Go;
class procedure HandleOnTerminate(Sender: TObject);
end;
procedure TMyThread.Execute;
begin
end;
class procedure TMyThread.Go;
function MakeThread: TThread;
begin
Result := TMyThread.Create(True);
Inc(threadCount);
Result.OnTerminate := HandleOnTerminate;
end;
var
t1,t2,t3: TThread;
begin
t1 := MakeThread;
t2 := MakeThread;
t3 := MakeThread;
t1.Resume;
t2.Resume;
t3.Resume;
while threadCount > 0 do
Application.ProcessMessages;
end;
class procedure TMyThread.HandleOnTerminate(Sender: TObject);
begin
InterlockedDecrement(threadCount);
end;
begin
try
TMyThread.Go;
except
on e: Exception do
Writeln(e.Message);
end;
end.
